Below is a list of every ooblet signature move. It includes the levels at which those moves become available, how many beats they cost, and what they do. As I’m still collecting every species of ooblet and leveling them up, this list is currently incomplete. 

It’s worth noting that as of right now, uncommon ooblets and gleamy ooblets have the same signature moves as common ooblets. It also appears that ooblets only gain new signature moves through Level 3. As far as I can tell, anything above that doesn’t reward you with any new signature moves. 

Finally, it seems that it’s possible to get all of the ooblets listed in the Almanac. Though Nullwhere and Port Forward are not yet accessible (and Elswair isn’t even listed as a travel option), I’ve gotten ooblets from those regions through Dance Barn tournaments and by increasing my friendship levels with townsfolk (Gimble gave me a Kingwa seed and Tinstle gave me a Skuffalo seed). 

Bittle

Pilfer Polka Available: Lv. 1 Beat Cost: 2 Effect: Steal 4 points Flout or Doubt Available: Lv. 2  Beat Cost: 1 Effect: Add 1 fluster to opponent team Capoeira Copy Available: Lv. 3 Beat Cost: 0 Effect: Steal a random opponent signature move

Bristlebud

Prickle Prance Available: Lv. 1 Beat Cost: 2 Effect: Stun Target for 2 turns Spiny Spin Available: Lv. 2 Beat Cost: 2 Effect: Add 3 fluster to opponent team Stompulent Available: Lv. 3 Beat Cost: 4 Effect: Increase opponent move cost by 2 beats for their next turn.

Clickyclaws

Marginal Mamba Available: Lv. 1 Beat Cost: 0 Effect: Gain 1 point Hopping Mad Available: Lv. 2 Beat Cost: 1 Effect: Gain 1 hype Just a Taste Available: Lv. 3 Beat Cost: 2 Effect: Steal 5 points

Clomper

Shock ‘N Shimmy Available: Lv. 1 Beat Cost: 2 Effect: Stun target for 2 turns Jittershrug Available: Lv. 2 Beat Cost: 0 Effect: Stun target for 1 turn Astound Around Available: Lv. 3 Beat Cost: 3 Effect: Stun opponent team for 1 turn

Dooziedug

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Dumbirb

Jolt ‘N Bolt Available: Lv. 1 Beat Cost: 1 Effect: Stun target for 1 turn Dawdle Waddle Available: Lv. 2 Beat Cost: 1 Effect: Add 1 trepidation (useless) card to the opponent’s deck Muster Fluster Available: Lv. 3 Beat Cost: 2 Effect: Add 1 fluster to the opponent team

Firmo

Hydraulic Hornpipe Available: Lv. 1 Beat Cost: 0 Effect: Earn 6 points and gain 1 beat Gear Glissade Available: Lv. 2 Beat Cost: 1 Effect: Steal a random opponent signature move Soft Shoe Servo Available: Lv. 3 Beat Cost: 2 Effect: Lower your move costs by 1 beat this turn

Fripp

Fair Port-De-Corps Available: Lv. 1 Beat Cost: 0 Effect: Add 1 fluster to your team, earn 4 points Loaded Lindy Available: Lv. 2 Beat Cost: 2 Effect: Earn 18 points after 4 turns of warm-up Swing Crimson Available: Lv. 3 Beat Cost: 1 Effect: Add 3 trepidation (useless) cards to your deck, earn 6 points

Grebun

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Gubwee

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Gullysplot

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Isopud

Hunker Down Available: Lv. 1 Beat Cost: 1 Effect: Get 3 extra beats after 2 turns of warm-up Spin Up Available: Lv. 2 Beat Cost: 2 Effect: Join a teammate’s warm-up move and increase any points it earns by 50% Repress Duress Available: Lv. 3 Beat Cost: 2 Effect: Clear all stun, trepidation, and fluster from your team

Kingwa

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Legsy

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Lumpstump

Put Down Roots Available: Lv. 1 Beat Cost: 2 Effect: Gain 3 points and 1 hype Boogie Blossom Available: Lv. 2 Beat Cost: 3 Effect: Gain 6 points and 2 hype Shake the Tree Available: Lv. 3 Beat Cost: 4 Effect: Steal 5 points and add 3 fluster to the opponent

Nuppo

Friend Flurry Floss Available: Lv. 1 Beat Cost: 2 Effect: Gain 2 hype Flummoxtrot Available: Lv. 2 Beat Cost: 1 Effect: Earn 5 points and add 1 fluster to opponent team Grand Adage Available: Lv. 3 Beat Cost: 2 Effect: Stun target for 3 turns

Oogum

Displace Dervish Available: Lv. 1 Beat Cost: 1 Effect: Discard a random move and get another move from your deck Counter Projection Available: Lv. 2 Beat Cost: 2 Effect: Steal 16 points after 4 turns of warm-up Backward Limbo Available: Lv. 3 Beat Cost: 3 Effect: Lower all your team’s future warm-up times by 1 turn for the match

Petula

Blue Sky This Available: Lv. 1 Beat Cost: 2 Effect: Earn 20 points after 4 turns of warm-up Design by Committee Available: Lv. 2 Beat Cost: 2 Effect: Add 1 turn of warm-up to all of the opponent’s warm-up moves for the rest of the match Bike Shed Cred Available: Lv. 3 Beat Cost: 2 Effect: Add 1 turn of warm-up time to the opponent’s warm-up move in progress

Plob

Loot Scoot Available: Lv. 1 Beat Cost: 2 Effect: Gain a basic resource (nurnies, blankets, etc. ) Crop Bop Available: Lv. 2 Beat Cost: 2 Effect: Gain a basic random crop seed Sow Glow Available: Lv. 3 Beat Cost: 3 Effect: Gain a better random crop seed

Radlad

Slow Jam Available: Lv. 1 Beat Cost: 1 Effect: Earn 6 points after 2 turns of warm-up Cancel Prancel Available: Lv. 2 Beat Cost: 0 Effect: Interrupt and cancel an opponent’s warm-up move Big Flourish Available: Lv. 3 Beat Cost: 3 Effect: Earn 20 points after 3 turns of warm-up

Shrumbo

Shake It Available: Lv. 1 Beat Cost: 2 Effect: Earn 6 points Sashay Available: Lv. 2 Beat Cost: 1 Effect: Earn 4 points Showcase Available: Lv. 3 Beat Cost: 3 Effect: Earn 8 points

Sidekey

Finite Loop Available: Lv. 1 Beat Cost: 1 Effect: Play next move twice System Pause Available: Lv. 2 Beat Cost: 2 Effect: Stun target for 2 turns Machine Spurning Available: Lv. 3 Beat Cost: 4 Effect: Increase opponents’ beat cost by 1 per move for the rest of the battle

Spuddle

Risky Shift Available: Lv. 1 Beat Cost: 0 Effect: 50:50 chance of earning 9 points or giving opponent 9 points Berserka Mazurka Available: Lv. 2 Beat Cost: 0 Effect: Stun a random ooblet from either team Group Think Slink Available: Lv. 3 Beat Cost: 1 Effect: Add 10 points to both teams

Tamlin

Todoozie One Available: Lv. 1 Beat Cost: 0 Effect: Gain 2 points every time a move is played this hand Todoozie Two Available: Lv. 2 Beat Cost: 1 Effect: Add 1 fluster to the opponent’s team and gain 1 hype Todoozie Three Available: Lv. 3 Beat Cost: 3 Effect: Earn 10 points after 2 rounds of warm-up

Unhunny

Sugar Pan Shuffle Available: Lv. 1 Beat Cost: 2 Effect: Earn 6 points and get a new move from your deck Fresh Start Available: Lv. 2 Beat Cost: 1 Effect: Start with 2 extra beats next turn Let Loose Available: Lv. 1 Beat Cost: 1 Effect: Join a teammate’s warming-up move and decrease its warmup time by 1 turn

Whirlitzer

Gracing Pacing Available: Lv. 1 Beat Cost: 0 Effect: Get 2 extra beats after 1 turn of warm-up Abrupt Disrupt Available: Lv. 2 Beat Cost: 2 Effect: Interrupt and cancel all opponents’ current warming-up moves Fateful Flourish Available: Lv. 3 Beat Cost: 4 Effect: Opponent draws 1 fewer moves each hand for the rest of the match

Wigglewip

Gyrate Fete Available: Lv. 1 Beat Cost: 3 Effect: Add 3 trepidation (useless) cards to the opponent’s deck Rattle ‘N Addle Available: Lv. 2 Beat Cost: 2 Effect: Add 2 fluster to the opponent’s team Plie DJ Available: Lv. 3 Beat Cost: 3 Effect: Increase opponent card cost by 1 beat for their next turn

How to Open Your Inventory How to Get Nurnies How to Change Clothes How to Change Hairstyle How to Fix the Printypress How to Fix the Hot Air Balloon

That’s it for our Ooblets signature movelist. For more on Ooblets, be sure to check out the links above. Stay tuned for more guides as the game makes its way through early access! 

Ooblets Movelist Guide  Every Ooblet Signature Move   Ooblets - 45