Open World Games Lead To Lazy Design Or How I Learned To Stop Worrying And Love The Narrative
I’m somewhat of a completionist. Sometimes I can ignore the pull of getting every single achievement, but if I love a game, I’ll try to get every single collectible, find every ending, and nab every achievement I can. Game designers love players like me, because it takes very little effort to pad the total hours of a game through collectibles, side missions, and secret areas. And I fall for it (almost) every time....